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ยŦยк ![]() Üyelik tarihi: Jan 2007
Mesajlar: 11.262
Tecrübe Puanı: 42 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Internal hardware interruptions Internal interruptions are generated by certain events which come during the execution of a program. This type of interruptions are managed on their totality by the hardware and it is not possible to modify them. A clear example of this type of interruptions is the one which actualizes the counter of the computer internal clock, the hardware makes the call to this interruption several times during a second in order to maintain the time to date. Even though we cannot directly manage this interruption, since we cannot control the time dating by means of software, it is possible to use its effects on the computer to our benefit, for example to create a "virtual clock" dated continuously thanks to the clock's internal counter. We only have to write a program which reads the actual value of the counter and to translates it into an understandable format for the user. External hardware interruptions External interruptions are generated by peripheral devices, such as keyboards, printers, communication cards, etc. They are also generated by coprocessors. It is not possible to deactivate external interruptions. These interruptions are not sent directly to the CPU, but rather they are sent to an integrated circuit whose function is to exclusively handle this type of interruptions. The circuit, called PIC8259A, is controlled by the CPU using for this control a series of communication ways called paths. aysegul 09-22-2006, 12:19 AM Software interruptions Software interruptions can be directly activated by the assembler invoking the number of the desired interruption with the INT instruction. The use of interruptions helps us in the creation of programs, and by using them our programs are shorter, it is easier to understand them and they usually have a better performance mostly due to their smaller size. This type of interruptions can be separated in two categories: the operative system DOS interruptions and the BIOS interruptions. The difference between the two is that the operative system interruptions are easier to use but they are also slower since these interruptions make use of the BIOS to achieve their goal, on the other hand the BIOS interruptions are much faster but they have the disadvantage that since they are part of the hardware, they are very specific and can vary depending even on the brand of the maker of the circuit. The election of the type of interruption to use will depend solely on the characteristics you want to give your program: speed, using the BIOS ones, or portability, using the ones from the DOS. Most common interruptions 21H Interruption Purpose: To call on diverse DOS functions. Syntax: int 21H Note: When we work in TASM program is necessary to specify that the value we are using is hexadecimal. This interruption has several functions, to access each one of them it is necessary that the function number which is required at the moment of calling the interruption is in the AH register. Functions to display information to the video. 02H Exhibits output 09H Chain Impression (video) 40H Writing in device/file Functions to read information from the keyboard. 01H Input from the keyboard 0AH Input from the keyboard using buffer 3FH Reading from device/file Functions to work with files. In this section only the specific task of each function is exposed, for a reference about the concepts used, refer to unit 7, titled : "Introduction to file handling". FCB Method 0FH Open file 14H Sequential reading 15H Sequential writing 16H Create file 21H Random reading 22H Random writing Handles 3CH Create file 3DH Open file 3EH Close file driver 3FH Reading from file/device 40H Writing in file/device 42H Move pointer of reading/writing in file 02H FUNCTION Use: It displays one character to the screen. Calling registers: AH = 02H DL = Value of the character to display. Return registers: None. This function displays the character whose hexadecimal code corresponds to the value stored in the DL register, and no register is modified by using this command. The use of the 40H function is recommended instead of this function. 09H FUNCTION Use: It displays a chain of characters on the screen. Call registers: AH = 09H DShttp://www.supermp3.org/images/smilies/biggrin.gifX = Address of the beginning of a chain of characters. Return registers: None. This function displays the characters, one by one, from the indicated address in the DShttp://www.supermp3.org/images/smilies/biggrin.gifX register until finding a $ character, which is interpreted as the end of the chain. It is recommended to use the 40H function instead of this one. 40H FUNCTION Use: To write to a device or a file. Call registers: AH = 40H BX = Path of communication CX = Quantity of bytes to write DShttp://www.supermp3.org/images/smilies/biggrin.gifX = Address of the beginning of the data to write Return registers: CF = 0 if there was no mistake AX = Number of bytes written CF = 1 if there was a mistake AX = Error code The use of this function to display information on the screen is done by giving the BX register the value of 1 which is the preassigned value to the video by the operative system MS-DOS. 01H FUNCTION Use: To read a keyboard character and to display it. Call registers AH = 01H Return registers: AL = Read character It is very easy to read a character from the keyboard with this function, the hexadecimal code of the read character is stored in the AL register. In case it is an extended register the AL register will contain the value of 0 and it will be necessary to call on the function again to obtain the code of that character. 0AH FUNCTION Use: To read keyboard characters and store them on the buffer. Call registers: AH = 0AH DShttp://www.supermp3.org/images/smilies/biggrin.gifX = Area of storage address BYTE 0 = Quantity of bytes in the area BYTE 1 = Quantity of bytes read from BYTE 2 till BYTE 0 + 2 = read characters Return characters: None. The characters are read and stored in a predefined space on memory. The structure of this space indicate that in the first byte are indicated how many characters will be read. On the second byte the number of characters already read are stored, and from the third byte on the read characters are written. When all the indicated characters have been stored the speaker sounds and any additional character is ignored. To end the capture of the chain it is necessary to hit [ENTER]. 3FH FUNCTION Use: To read information from a device or file. Call registers: AH = 3FH BX = Number assigned to the device CX = Number of bytes to process DShttp://www.supermp3.org/images/smilies/biggrin.gifX = Address of the storage area Return registers: CF = 0 if there is no error and AX = number of read bytes. CF = 1 if there is an error and AX will contain the error code. FILE WORKING FUNCTIONS 0FH FUNCTION Use: To open an FCB file Call registers: AH = 0FH DShttp://www.supermp3.org/images/smilies/biggrin.gifX = Pointer to an FCB Return registers: AL = 00H if there was no problem, otherwise it returns to 0FFH 14H FUNCTION Use: To sequentially read an FCB file. Call registers: AH = 14H DShttp://www.supermp3.org/images/smilies/biggrin.gifX = Pointer to an FCB already opened. Return registers: AL = 0 if there were no errors, otherwise the corresponding error code will be returned: 1 error at the end of the file, 2 error on the FCB structure and 3 pa What this function does is that it reads the next block of information from the address given by DSX, and dates this register. 15H FUNCTION Use: To sequentially write and FCB file. Call registers: AH = 15H DSX = Pointer to an FCB already opened. Return registers: AL = 00H if there were no errors, otherwise it will contain the error code: 1 full disk or read-only file, 2 error on the formation or on the specification of The 15H function dates the FCB after writing the register to the present block. 16H FUNCTION Use: To create an FCB file. Call registers: AH = 16H DSX = Pointer to an already opened FCB. Return registers: AL = 00H if there were no errors, otherwise it will contain the 0FFH value. It is based on the information which comes on an FCB to create a file on a disk. 21H FUNCTION Use: To read in an random manner an FCB file. Call registers: AH = 21H DSX = Pointer to and opened FCB. Return registers: A = 00H if there was no error, otherwise AH will contain the code of the error: 1 if it is the end of file, 2 if there is an FCB specification error and 3 if This function reads the specified register by the fields of the actual block and register of an opened FCB and places the information on the DTA, Disk Transfer Area. 22H FUNCTION Use: To write in an random manner an FCB file. Call registers: AH = 22H DSX = Pointer to an opened FCB. Return registers: AL = 00H if there was no error, otherwise it will contain the error code: 1 if the disk is full or the file is an only read and 2 if there is an error on the It writes the register specified by the fields of the actual block and register of an opened FCB. It writes this information from the content of the DTA. 3CH FUNCTION Use: To create a file if it does not exist or leave it on 0 length if it exists, Handle. Call registers: AH = 3CH CH = File attribute DSX = Pointer to an ASCII specification. Return registers: CF = 0 and AX the assigned number to handle if there is no error, in case there is, CF ill be 1 and AX will contain the error code: 3 path not found, 4 there This function substitutes the 16H function. The name of the file is specified on an ASCII chain, which has as a characteristic being a conventional chain of bytes ended with a 0 character. The file created will contain the attributes defined on the CX register in the following manner: Value Attributes 00H Normal 02H Hidden 04H System 06H Hidden and of system The file is created with the reading and writing permissions. It is not possible to create directories using this function. 3DH FUNCTION Use: It opens a file and returns a handle. Call registers: AH = 3DH AL = manner of access DSX = Pointer to an ASCII specification Return registers: CF = 0 and AX = handle number if there are no errors, otherwise CF = 1 and AX = error code: 01H if the function is not valid, 02H if the file was not found, 03 The returned handled is 16 bits. The access code is specified in the following way: BITS 7 6 5 4 3 2 1 . . . . 0 0 0 Only reading . . . . 0 0 1 Only writing . . . . 0 1 0 Reading/Writing . . . x . . . RESERVED aysegul 09-22-2006, 12:19 AM 3EH FUNCTION Use: Close file (handle). Call registers: AH = 3EH BX = Assigned handle Return registers: CF = 0 if there were no mistakes, otherwise CF will be 1 and AX will contain the error code: 06H if the handle is invalid. This function dates the file and frees the handle it was using. 3FH FUNCTION Use: To read a specific quantity of bytes from an open file and store them on a specific buffer. 10h Interruption | ||
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