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ยŦยк ![]() Üyelik tarihi: Jan 2007
Mesajlar: 11.262
Tecrübe Puanı: 42 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | PUSHF INSTRUCTION Purpose: It places the value of the flags on the stack. Syntax: PUSHF This command decreases by 2 the value of the SP register and then the content of the flag register is transferred to the stack, on the address indicated by SP. The flags are left stored in memory on the same bits indicated on the POPF command. Logic instructions They are used to perform logic operations on the operators. AND INSTRUCTION Purpose: It performs the conjunction of the operators bit by bit. Syntax: AND destiny, source With this instruction the "y" logic operation for both operators is carried out: Source Destiny | Destiny ------------------------- 1 1 | 1 1 0 | 0 0 1 | 0 0 0 | 0 The result of this operation is stored on the destiny operator. NEG INSTRUCTION Purpose: It generates the complement to 2. Syntax: NEG destiny This instruction generates the complement to 2 of the destiny operator and stores it on the same operator. For example, if AX stores the value of 1234H, then: NEG AX This would leave the EDCCH value stored on the AX register. NOT INSTRUCTION Purpose: It carries out the negation of the destiny operator bit by bit. Syntax: NOT destiny The result is stored on the same destiny operator. OR INSTRUCTION Purpose: Logic inclusive OR Syntax: OR destiny, source The OR instruction carries out, bit by bit, the logic inclusive disjunction of the two operators: Source Destiny | Destiny ------------------------- 1 1 | 1 1 0 | 1 0 1 | 1 0 0 | 0 TEST INSTRUCTION Purpose: It logically compares the operators Syntax: TEST destiny, source It performs a conjunction, bit by bit, of the operators, but differing from AND, this instruction does not place the result on the destiny operator, it only has effect on the state of the flags. XOR INSTRUCTION Purpose: OR exclusive Syntax: XOR destiny, source Its function is to perform the logic exclusive disjunction of the two operators bit by bit. Source Destiny | Destiny ------------------------- 1 1 | 0 0 0 | 1 0 1 | 1 0 0 | 0 Arithmetic instructions They are used to perform arithmetic operations on the operators. ADC INSTRUCTION Purpose: Cartage addition Syntax: ADC destiny, source It carries out the addition of two operators and adds one to the result in case the CF flag is activated, this is in case there is carried. The result is stored on the destiny operator. ADD INSTRUCTION Purpose: Addition of the operators. Syntax: ADD destiny, source It adds the two operators and stores the result on the destiny operator. DIV INSTRUCTION Purpose: Division without sign. Syntax: DIV source The divider can be a byte or a word and it is the operator which is given the instruction. If the divider is 8 bits, the 16 bits AX register is taken as dividend and if the divider is 16 bits the even DX:AX register will be taken as dividend, taking the DX high word and AX as the low. If the divider was a byte then the quotient will be stored on the AL register and the residue on AH, if it was a word then the quotient is stored on AX and the residue on DX. IDIV INSTRUCTION Purpose: Division with sign. Syntax: IDIV source It basically consists on the same as the DIV instruction, and the only difference is that this one performs the operation with sign. For its results it used the same registers as the DIV instruction. MUL INSTRUCTION Purpose: Multiplication with sign. Syntax: MUL source The assembler assumes that the multiplicand will be of the same size as the multiplier, therefore it multiplies the value stored on the register given as operator by the one found to be contained in AH if the multiplier is 8 bits or by AX if the multiplier is 16 bits. When a multiplication is done with 8 bit values, the result is stored on the AX register and when the multiplication is with 16 bit values the result is stored on the even DX:AX register. IMUL INSTRUCTION Purpose: Multiplication of two whole numbers with sign. Syntax: IMUL source This command does the same as the one before, only that this one does take into account the signs of the numbers being multiplied. The results are kept in the same registers that the MOV instruction uses. SBB INSTRUCTION Purpose: Subtraction with cartage. Syntax: SBB destiny, source This instruction subtracts the operators and subtracts one to the result if CF is activated. The source operator is always subtracted from the destiny. This kind of subtraction is used when one is working with 32 bits quantities. SUB INSTRUCTION Purpose: Subtraction. Syntax: SUB destiny, source It subtracts the source operator from the destiny. Jump instructions They are used to transfer the flow of the process to the indicated operator. JMP INSTRUCTION Purpose: Unconditional jump. Syntax: JMP destiny This instruction is used to deviate the flow of a program without taking into account the actual conditions of the flags or of the data. JA (JNBE) INSTRUCTION Purpose: Conditional jump. Syntax: JA Label After a comparison this command jumps if it is or jumps if it is not down or if not it is the equal. This means that the jump is only done if the CF flag is deactivated or if the ZF flag is deactivated, that is that one of the two be equal to zero. JAE (JNB) INSTRUCTION Purpose: Conditional jump. Syntax: JAE label It jumps if it is or it is the equal or if it is not down. The jump is done if CF is deactivated. JB (JNAE) INSTRUCTION Purpose: Conditional jump. Syntax: JB label It jumps if it is down, if it is not , or if it is the equal. The jump is done if CF is activated. JBE (JNA) INSTRUCTION Purpose: Conditional jump. Syntax: JBE label It jumps if it is down, the equal, or if it is not . The jump is done if CF is activated or if ZF is activated, that any of them be equal to 1. JE (JZ) INSTRUCTION Purpose: Conditional jump. Syntax: JE label It jumps if it is the equal or if it is zero. The jump is done if ZF is activated. JNE (JNZ) INSTRUCTION Purpose: Conditional jump. Syntax: JNE label It jumps if it is not equal or zero. The jump will be done if ZF is deactivated. JG (JNLE) INSTRUCTION Purpose: Conditional jump, and the sign is taken into account. Syntax: JG label It jumps if it is larger, if it is not larger or equal. The jump occurs if ZF = 0 or if OF = SF. JGE (JNL) INSTRUCTION Purpose: Conditional jump, and the sign is taken into account. Syntax: JGE label It jumps if it is larger or less than, or equal to. The jump is done if SF = OF | ||
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